Alien Material
A bone chip from a Drone's claw. It might be useful.
Quantity: 1
Industrial Material
A large, mostly-charged chemical cell found while fighting the Swarm.
Quantity: 6
Bulk Material
A pile of loose insulated wires of assorted lengths. Possibly useful for building or repairing something.
Quantity: 412
Tech Material
Computer components salvaged while fighting the Swarm. These are labelled as data storage media.
Quantity: 1
Single-Use Tool
A strange assortment of circuit boards that don't seem like they should be compatible. The device does not appear to ever have been powered on.
Industrial Material
Lightly used plastic filament that could be used to make something.
Quantity: 2
Industrial Material
Salvaged scrap metal that could be useful when building or repairing things.
Quantity: 7
Alien Material
A sample of the green acid that Rangers spit. It might be useful.
Quantity: 2
Industrial Material
A small container of thermo-conductive fluid found during a mission.
Quantity: 3
Industrial Material
A length of sturdy pipe that could be useful for construction or repairs.
Quantity: 4
Alien Material
A small sample of alien biomass collected while on a mission. It might be useful.
Quantity: 1
Industrial Material
A collection of discarded but intact capacitors, resistors, transistors, and integrated circuits found while fighting the Swarm.
Quantity: 5
Industrial Material
This tiny box could be used to store a small amount of something.
Quantity: 1
Weapon
The 22A3-1 is the standard issue combat weapon given to an Interstellar Armed Forces marine. Offering high rate of fire and high velocity explosive rounds for the underslung grenade launcher, this weapon offers significant versatility in the field, capable of taking down both small and large targets. Standard mag size is 98 rounds.
Strange Device
Salvaged Material
Unused rolls of vent tape, found while on a mission.
Quantity: 1
Salvaged Material
A pristine pack of SynUp Cola cans, found while on a mission.
Quantity: 1