Bulk Material
A pile of pure elemental carbon. Interesting.
Quantity: 5,594
Industrial Material
A collection of discarded but intact capacitors, resistors, transistors, and integrated circuits found while fighting the Swarm.
Quantity: 14
Industrial Material
A small container of thermo-conductive fluid found during a mission.
Quantity: 5
Salvaged Material
The husk of an antlion, found while on a mission.
Quantity: 1
Salvaged Material
A hazardous material that freezes on contact, found while on a mission.
Quantity: 1
Industrial Material
Lightly used plastic filament that could be used to make something.
Quantity: 15
Alien Material
A small sample of alien biomass collected while on a mission. It might be useful.
Quantity: 4
Industrial Material
This tiny box could be used to store a small amount of something.
Quantity: 12
Alien Material
A bone chip from a Drone's claw. It might be useful.
Quantity: 1
Tech Material
Computer components salvaged while fighting the Swarm. These are labelled as arithmetic logic units.
Quantity: 3
Tech Material
Computer components salvaged while fighting the Swarm. These are labelled as memory management units.
Quantity: 6
Industrial Material
Salvaged scrap metal that could be useful when building or repairing things.
Quantity: 6
Tech Material
Computer components salvaged while fighting the Swarm. These are labelled as data storage media.
Quantity: 3
Medal…?
The trick is, this isn't a hat or a medal. It's a commemorative sticker. Complete the Ready For Duty achievement in Team Fortress 2 to unlock.
Bulk Material
A pile of loose insulated wires of assorted lengths. Possibly useful for building or repairing something.
Quantity: 616
Industrial Material
A large, mostly-charged chemical cell found while fighting the Swarm.
Quantity: 21
Alien Material
A sample of the green acid that Rangers spit. It might be useful.
Quantity: 4
Industrial Material
A length of sturdy pipe that could be useful for construction or repairs.
Quantity: 12
Arma
A standard issue IAF regenerative healing gun designed to treat wounded personnel on the go. Available only to trained medics, the Heal Gun is a mobile, light-weight, hand-held version of the Heal Beacon. It will focus on a single patient and heal them directly without slowing down the squad. The Heal Gun can also be used for self-healing with the alternate fire.
Missions: 76
Healing: 24,995