Industrial Material
A collection of discarded but intact capacitors, resistors, transistors, and integrated circuits found while fighting the Swarm.
Quantity: 5
Alien Material
A tough semi-transparent material salvaged from the exoskeleton of a Drone. It might be useful.
Quantity: 1
Salvaged Material
Unused rolls of vent tape, found while on a mission.
Quantity: 2
Industrial Material
Lightly used plastic filament that could be used to make something.
Quantity: 7
Bulk Material
A pile of loose insulated wires of assorted lengths. Possibly useful for building or repairing something.
Quantity: 157
Alien Material
A sample of the green acid that Rangers spit. It might be useful.
Quantity: 3
Industrial Material
Salvaged scrap metal that could be useful when building or repairing things.
Quantity: 6
Alien Material
A small sample of alien biomass collected while on a mission. It might be useful.
Quantity: 3
Industrial Material
A length of sturdy pipe that could be useful for construction or repairs.
Quantity: 5
Industrial Material
This tiny box could be used to store a small amount of something.
Quantity: 7
Industrial Material
A large, mostly-charged chemical cell found while fighting the Swarm.
Quantity: 5
Tech Material
Computer components salvaged while fighting the Swarm. These are labelled as memory management units.
Quantity: 1
Tech Material
Computer components salvaged while fighting the Swarm. These are labelled as data storage media.
Quantity: 1
Industrial Material
A small container of thermo-conductive fluid found during a mission.
Quantity: 2
Tech Material
Computer components salvaged while fighting the Swarm. These are labelled as arithmetic logic units.
Quantity: 1
Weapon
When deployed, the IAF Heal Beacon will heal the wounds and infestations of all marines within its radius continually for 20 seconds or until the beacon's healing supply is exhausted. Medics with a higher Healing skill are issued more beacons.
Healing: 0
Strange Device