Industrial Material
Lightly used plastic filament that could be used to make something.
Quantity: 9
Bulk Material
A pile of loose insulated wires of assorted lengths. Possibly useful for building or repairing something.
Quantity: 806
Industrial Material
A length of sturdy pipe that could be useful for construction or repairs.
Quantity: 27
Alien Material
A tough semi-transparent material salvaged from the exoskeleton of a Drone. It might be useful.
Quantity: 3
Bulk Material
A pile of pure elemental carbon. Interesting.
Quantity: 6,810
Industrial Material
Salvaged scrap metal that could be useful when building or repairing things.
Quantity: 27
Industrial Material
A collection of discarded but intact capacitors, resistors, transistors, and integrated circuits found while fighting the Swarm.
Quantity: 11
Salvaged Material
A pristine pack of SynUp Cola cans, found while on a mission.
Quantity: 2
Industrial Material
A large, mostly-charged chemical cell found while fighting the Swarm.
Quantity: 18
Industrial Material
This tiny box could be used to store a small amount of something.
Quantity: 9
Alien Material
A sample of the green acid that Rangers spit. It might be useful.
Quantity: 6
Alien Material
A small sample of alien biomass collected while on a mission. It might be useful.
Quantity: 3
Tech Material
Computer components salvaged while fighting the Swarm. These are labelled as data storage media.
Quantity: 2
Tech Material
Computer components salvaged while fighting the Swarm. These are labelled as arithmetic logic units.
Quantity: 2
Salvaged Material
A pile of schematics and intelligence, found while on a mission.
Quantity: 4
Industrial Material
A small container of thermo-conductive fluid found during a mission.
Quantity: 12
Salvaged Material
The husk of an antlion, found while on a mission.
Quantity: 3
Salvaged Material
An igneous rock, found while on a mission.
Quantity: 2
Salvaged Material
Unused rolls of vent tape, found while on a mission.
Quantity: 1
Tech Material
Computer components salvaged while fighting the Swarm. These are labelled as memory management units.
Quantity: 1
Salvaged Material
A barrel of corrosive fluid, found while on a mission.
Quantity: 3
Salvaged Material
A pile of red sand, found while on a mission.
Quantity: 3
Alien Material
A bone chip from a Drone's claw. It might be useful.
Quantity: 2
Salvaged Material
A hazardous material that freezes on contact, found while on a mission.
Quantity: 7
Medal
Awarded to commanders who demonstrated Outstanding Execution in the Jacob's Rest campaign.
Medal
Awarded to commanders who demonstrated Outstanding Execution in the Research 7 campaign.
Medal
Awarded to commanders who demonstrated Outstanding Execution in the Area 9800 campaign.
Medal
Awarded to commanders who demonstrated Outstanding Execution in the Tears for Tarnor campaign.
Medal
Awarded to commanders who demonstrated Outstanding Execution in the BioGen Corporation campaign.
Medal
Awarded to commanders who demonstrated Outstanding Execution in the Reduction campaign.
Weapon
When deployed, the IAF Heal Beacon will heal the wounds and infestations of all marines within its radius continually for 20 seconds or until the beacon's healing supply is exhausted. Medics with a higher Healing skill are issued more beacons.
Healing: 15,315
Infestations Cured: 8
Salvaged Material
Radioactive material, found while on a mission.
Quantity: 2
Medal
Style: Participant
Finished Season 33 in rank #307 with a score of 249,496. Medal awarded to those who participated in any season of Heroes of the Interstellar Armed Forces. Aliens Killed: 984 Team Kills: 15 Successful Missions: 11 Failed Missions: 54