Alien Material
A tough semi-transparent material salvaged from the exoskeleton of a Drone. It might be useful.
Quantity: 5
Bulk Material
A pile of loose insulated wires of assorted lengths. Possibly useful for building or repairing something.
Quantity: 1,323
Industrial Material
Lightly used plastic filament that could be used to make something.
Quantity: 16
Industrial Material
A collection of discarded but intact capacitors, resistors, transistors, and integrated circuits found while fighting the Swarm.
Quantity: 12
Industrial Material
This tiny box could be used to store a small amount of something.
Quantity: 4
Alien Material
A bone chip from a Drone's claw. It might be useful.
Quantity: 3
Industrial Material
A small container of thermo-conductive fluid found during a mission.
Quantity: 26
Medal…?
The trick is, this isn't a hat or a medal. It's a commemorative sticker. Complete the Ready For Duty achievement in Team Fortress 2 to unlock.
Community Medal
Awarded for participating in the Alien Swarm: Reactive Drop beta branch.
Medal
Awarded to commanders who demonstrated Outstanding Execution in the Operation Cleansweep campaign.
Industrial Material
Salvaged scrap metal that could be useful when building or repairing things.
Quantity: 3
Salvaged Material
A barrel of corrosive fluid, found while on a mission.
Quantity: 2
Alien Material
A small sample of alien biomass collected while on a mission. It might be useful.
Quantity: 1
Industrial Material
A large, mostly-charged chemical cell found while fighting the Swarm.
Quantity: 13
Bulk Material
A pile of pure elemental carbon. Interesting.
Quantity: 2,151
Alien Material
A sample of the green acid that Rangers spit. It might be useful.
Quantity: 2
Tech Material
Computer components salvaged while fighting the Swarm. These are labelled as data storage media.
Quantity: 1
Salvaged Material
A pile of schematics and intelligence, found while on a mission.
Quantity: 4
Industrial Material
A length of sturdy pipe that could be useful for construction or repairs.
Quantity: 5
Tech Material
Computer components salvaged while fighting the Swarm. These are labelled as arithmetic logic units.
Quantity: 1
Salvaged Material
A pristine pack of SynUp Cola cans, found while on a mission.
Quantity: 1
Salvaged Material
Unused rolls of vent tape, found while on a mission.
Quantity: 1
Tech Material
Computer components salvaged while fighting the Swarm. These are labelled as memory management units.
Quantity: 1
Weapon
A standard issue IAF regenerative healing gun designed to treat wounded personnel on the go. Available only to trained medics, the Heal Gun is a mobile, light-weight, hand-held version of the Heal Beacon. It will focus on a single patient and heal them directly without slowing down the squad. The Heal Gun can also be used for self-healing with the alternate fire.
Strange Device
Strange Device
Salvaged Material
A pile of red sand, found while on a mission.
Quantity: 3