Alien Material
A small sample of alien biomass collected while on a mission. It might be useful.
Quantity: 4
Alien Material
A sample of the green acid that Rangers spit. It might be useful.
Quantity: 5
Industrial Material
This tiny box could be used to store a small amount of something.
Quantity: 26
Salvaged Material
A pristine pack of SynUp Cola cans, found while on a mission.
Quantity: 3
Alien Material
A tough semi-transparent material salvaged from the exoskeleton of a Drone. It might be useful.
Quantity: 6
Tech Material
Computer components salvaged while fighting the Swarm. These are labelled as memory management units.
Quantity: 6
Industrial Material
A collection of discarded but intact capacitors, resistors, transistors, and integrated circuits found while fighting the Swarm.
Quantity: 18
Salvaged Material
A pile of red sand, found while on a mission.
Quantity: 2
Bulk Material
A pile of loose insulated wires of assorted lengths. Possibly useful for building or repairing something.
Quantity: 1,578
Bulk Material
A pile of pure elemental carbon. Interesting.
Quantity: 10,061
Industrial Material
A large, mostly-charged chemical cell found while fighting the Swarm.
Quantity: 13
Industrial Material
Salvaged scrap metal that could be useful when building or repairing things.
Quantity: 8
Industrial Material
A length of sturdy pipe that could be useful for construction or repairs.
Quantity: 25
Salvaged Material
A hazardous material that freezes on contact, found while on a mission.
Quantity: 6
Industrial Material
A small container of thermo-conductive fluid found during a mission.
Quantity: 24
Salvaged Material
A barrel of corrosive fluid, found while on a mission.
Quantity: 11
Tech Material
Computer components salvaged while fighting the Swarm. These are labelled as data storage media.
Quantity: 2
Alien Material
A bone chip from a Drone's claw. It might be useful.
Quantity: 3
Tech Material
Computer components salvaged while fighting the Swarm. These are labelled as arithmetic logic units.
Quantity: 4
Salvaged Material
Unused rolls of vent tape, found while on a mission.
Quantity: 4
Industrial Material
Lightly used plastic filament that could be used to make something.
Quantity: 18
Weapon
The 22A3-1 is the standard issue combat weapon given to an Interstellar Armed Forces marine. Offering high rate of fire and high velocity explosive rounds for the underslung grenade launcher, this weapon offers significant versatility in the field, capable of taking down both small and large targets. Standard mag size is 98 rounds.
Aliens Killed: 4
Alien Kill Streak: 4 (Best: 4)
Salvaged Material
Radioactive material, found while on a mission.
Quantity: 1
Salvaged Material
A pile of schematics and intelligence, found while on a mission.
Quantity: 6
Salvaged Material
The husk of an antlion, found while on a mission.
Quantity: 2
Medal…?
The trick is, this isn't a hat or a medal. It's a commemorative sticker. Complete the Ready For Duty achievement in Team Fortress 2 to unlock.
Medal
Style: Participant
Finished Season 14 in rank #804 with a score of 44. Medal awarded to those who participated in any season of Heroes of the Interstellar Armed Forces. Aliens Killed: 403 Team Kills: 0 Successful Missions: 4 Failed Missions: 6
Medal
Thrown in the air by the giant worm in Operation Sandstorm. Worms Touched: 0 Stats are only updated while this item is equipped.
Medal
Style: Participant
Finished Season 26 in rank #855 with a score of 1,506. Medal awarded to those who participated in any season of Heroes of the Interstellar Armed Forces. Aliens Killed: 33 Team Kills: 1 Successful Missions: 2 Failed Missions: 1